New Physics and 3D Techdemo

Hi, it's been a long time since an update! I've been gradually working on Vektor2089 in the background (I have a day job making games that eats up most of my time)

I thought I'd share a playable update of what I've been working on, it's a pretty major physics overhaul and a software 3D rasterizer for the track and ships, allowing for more interesting 3D trackside objects. You can press Escape to enter the ship editor, use up and down to select a component type and left and right to change component which will change the appearance and performance/handling.

There's still a bit more work to get everything integrated with the new physics and graphics, the biggest issue is getting the AI to play nice with the new physics.

I'd love to hear what you think about the new physics. They may take a little getting used to.

Files 25 MB
Jun 13, 2020

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Alright, I finally got my hands on the tech demo (was confused from the new build a few days ago and did a few races before realizing that it wasn't the tech demo).
(By the way, sadly, even in the newest build, the menu runs a poor framerate still, but this time I'm testing on, like, a Ryzen processor, not my 8 year old Macbook. 🙈)

I really like the floatiness of the ships. It's hard to get used to, but getting the turns just right feels very satisfying and I feel the new handling forces me to use the brakes more often (which I normally just don't). I'll try to run a few more rounds later.
Not exactly sure how I feel about the 3D effect compared to the raw look of the non-techdemo build.

Weird, the menu runs at a bad framerate but the game runs smooth? is that right?

Yeah I want to make braking more important, 3D will definitely be optional, I like it but I also love the pure topdown too.

I think the new physics feels more like "hovercars" should feel with still keeping with the general feel of Vektor, but it is a big change.

I like options! 😎

OBS didn't act up yesterday, so here you go:

Hmm it seems smooth and expected behaviour to me. I think maybe it's the just glitchy effect which is making it seem like low fps. 

You're right, it looks weird, I'm especially looking on the marquee texts on some screens. But it's always this way when the glitchy effect kicks in. That explains a lot. :D

Linux techdemo would be nice :D looks good judging from the GIF


Good idea! I'll get one built! Sorry I don't have have a nice cross compile setup at the moment so I'll need to build on a VM. Should be available shortly.

I love how this feels!

Yay! I like it too, though it does feel quite different and took me a lot of getting used to.

I just need to convince the AI to like it >_< 

I really want an OSX build :)

This is a good point! It might take me a while to get a working OSX dev environment again =(

hopefully I still have the previous version :D