You can now configure keyboard controls from the options -> controls menu.
You can also adjust the controller deadzone and axis inversion. If your controller is not supported at all, you can use Steam Big Picture or Controllermap to add an entry into gamecontrollerdb.txt for now. I'll add a nicer interface soon if people need it.
Since initial release I've fixed up Gif export on Windows. Now starts up when audio is disabled.
Changed the track selection view.
Improved performance, due to a silly bug I was drawing a lot of stuff that wasn't actually visible.
Next up on the list of things to do is to add support for "banks" of tracks, each bank will have 12 slots for tracks. There will be the default built-in bank and then you'll be able to have additional banks for your own creations or ones the community has created.
After that if nothing goes wrong I'll be focusing most of my work on the Track Editor to make it a pleasure to use for me and you and allow placing trackside objects to make them more interesting and memorable.
Then do a lot of work on designing really nice tracks for you to race on.
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